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DyVision Works ALE is an advanced landscape editor.
FEATURE HIGHLIGHTS :
Terraform huge landscapes in REAL-TIME with WYSIWYG results.
Use up to 6 individual textures to directly paint your landscape with no loss of quality or speed and automatic blending.
Export worlds in DirectX .x format for use in your 3D engine. Tested with Quest3D, 3D Game Studio, Dark Basic Pro, Blitz3D, Ultimate Unwrap (excellent for file conversion if you can't use .x !) and should work in any 3D engine capable of loading/importing standard .x files!
Export worlds to .b3d format. These can be automatically 'sliced' into 4 zones to aid with custom culling routines.
Automatic optimization usually reduces polycount by about 50% (even better for .x) on exported models!
Set the suns position, then lightmap the entire landscape within seconds.
Use vertex colors to add even more variation to your creation. Add virtually limitless variation to your textures in realtime with no performance overhead.
Intuitive & productive interface - Click a point on the landscape to see it transform instantly.
Export options :
No Lightmap (strips lightmap from landscape. Useful if you are using an external lightmapper)
Copy All Media (Creates a directory with the same name as your landscape and copys all required models/textures to it)
Do Not Optimize (If you just want to preview your landscape quickly the optimize phase can be skipped)
Make Self Tileable (Use a landscape as a repeating 'tile' - edges match seamlessly)
Edge To Zero (Any landscape with this function applied will seamlessly tile with itself or any other)
Hide Lightmap (So you can see dark areas when painting)
Roam the scene 'on foot' or in free-flight mode